Wednesday, December 22, 2021

Creatures: Phase Cat

Phase Cat


Size/Type: Large Feline
Hit Dice: 6d10+18 (51 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +6/+14
Attack: Tentacle +9 melee (1d6+4)
Full Attack: 2 tentacles +9 melee (1d6+4) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft. (10 ft. with tentacles)
Special Attacks: 
Special Qualities: Darkvision 60 ft., phasing, lowlight vision, resistance to ranged attacks
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8
Skills: Hide +10, Listen +5, Move Silently +7, Spot +5
Feats: Alertness, Dodge, Stealthy
Environment: Temperate Hills
Organization: Solitary, pair, or pride (6-10)
Challenge Rating: 4
Treasure: None
Alignment: Usually Neutral Evil
Advancement: 7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment: +4

Phase beasts are large, six-legged felines that have a pair of lashing tentacles protruding from their shoulder blades. Due to their ability to partially phase through the time-space continuum, while alive it is quite difficult to pinpoint their exact locations.

Combat
Phase cats rake opponents with their tentacles and bite foes that get close.

Phasing (Su): A time-bending effect continually surrounds a phase cat, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the beast by some means other than sight.

Resistance to Ranged Attacks (Su): A phase cat gains a +2 resistance bonus to saves against any ranged mutation or attack that specifically targets it (except for ranged touch attacks).

(Yes, shamelessly stolen from Displacer Beast) 

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