Thursday, December 30, 2021

Flavor: Alpha Mutations

Alpha Mutations

    Due to the constant dimensional fluxes, strange radiations and a whole host of other reasons, all mutants can and will develop temporary Alpha Mutations. When the character is at rest for the evening, they must make a FORT save with a DC of 15. If the character has recently been exposed to radiation (by way of environment, drinking Omega Ale, etc) within 12 hours, the DC raises to an 18. If they have taken a Mutation Blocker, the DC drops to 12. If the save is failed, the character temporarily gains a mutation from the following list (not all mutations are represented due to their biological complexity). These mutations will last for 4d6 hours, minus 1 hour for every bonus point in CON that the character has. The mutations develop over a period of one hour and are useless during this time.

    The character is completely able to use (or suffer from) the Alpha Mutation as if he was born with it. If there are multiple versions of a particular mutation, the version is determined randomly. If the character is wearing clothing or armor when a mutation that enlarges or radically changes his physical form (such as Size Change or Carapace) is gained, the clothing is destroyed. Armor will cause immense pain in the form of 1d4 points of damage per round until the armor is removed.

    When the duration is up, the Alpha Mutations will slowly fade over an hour's time. They can not be used in any way during the fading process. There is no known way to make an Alpha Mutation permanent, and many sentients have died trying to do so.

    It is recommended that the Player or the GM use a random number generator to determine which Alpha Mutation is gained. As new mutations are created for the game, they will be added to the list.

  1. Ability Decay
  2. Achilles Heel
  3. Acidic Saliva
  4. Adrenaline Jolt
  5. Air Sail
  6. Allergy
  7. Anti-Life Leech
  8. Attraction Odor
  9. Beguiling 
  10. Blood Hunger
  11. Bodily Change
  12. Bodily Control 
  13. Brittle Bones
  14. Cage of Flesh
  15. Cannibalistic 
  16. Carapace 
  17. Chameleon Power
  18. Chemical Susceptibility
  19. Claws 
  20. CMH 
  21. Combat Fear
  22. Compulsion
  23. Confusion 
  24. Death Field Generation
  25. Density Control
  26. Density Control, Others
  27. Devolution 
  28. Directional Sense 
  29. Displacement 
  30. Doubled Pain 
  31. Duality 
  32. Electrical Generation
  33. Empathy 
  34. Energy Diffusion
  35. Energy Metamorphosis
  36. Energy Reflection
  37. Energy Sensitivity 
  38. Epilepsy
  39. Exoskeleton 
  40. Extra Arm
  41. Extra Arms
  42. Fear Generation
  43. Force Field Generation
  44. Gas Generation
  45. Gills 
  46. Hands of Power
  47. Healing Hands
  48. Heat/Cold Susceptibility
  49. Heightened Balance
  50. Heightened Mental Attribute
  51. Heightened Physical Attribute
  52. Heightened Precision
  53. Heightened Sense
  54. Heightened Speed
  55. Horns or Antlers 
  56. Hostility Field
  57. Hypersensitivity 
  58. Illusion Generation
  59. Immunity 
  60. Infravision 
  61. Intuition 
  62. Kinetic Absorption
  63. Leaper 
  64. Levitation 
  65. Life Leech
  66. Light Sensitivity
  67. Lost Arm 
  68. Magnetic Control
  69. Mass Mind
  70. Melt
  71. Mental Blast
  72. Mental Control
  73. Mental Invisibility
  74. Mental Multiplier 
  75. Mental Paralysis
  76. Mental Reflection
  77. Mentally Defenseless
  78. Metamorphosis 
  79. Molecular Disruption
  80. New Body Parts
  81. Night Vision
  82. Nocturnal 
  83. Oversized Limbs
  84. Periodic Amnesia
  85. Pheromone Attraction
  86. Pheromone Repulsion
  87. Phobia
  88. Photodependent 
  89. Photogenaration 
  90. Photokinesis
  91. Photosynthetic Skin
  92. Plant/Animal Control 
  93. Poor Respiration
  94. Prehensile Tail
  95. Psychometry 
  96. Pyro/Cryokinesis
  97. Quills or Spines
  98. Radiating Eyes 
  99. Regeneration 
  100. Repulsion Field
  101. Seizures 
  102. Sense Reduction
  103. Shapechange 
  104. Size Change
  105. Skeletal Reinforcement 
  106. Skin Structure Change
  107. Sonar 
  108. Sonic Blast
  109. Sound Imitation
  110. Stunning Force
  111. Summoning
  112. Symbiotic Attachment
  113. Tail 
  114. Telekinesis 
  115. Telekinetic Flight
  116. Telekinetic Hand
  117. Telepathy 
  118. Teleport Object 
  119. Teleportation 
  120. Tentacles 
  121. Thick Fur Coat
  122. Thick Hide
  123. Third Eye
  124. Thought Imitation
  125. Total Healing 
  126. Transfusion 
  127. Ultravision 
  128. Venomous Bite 
  129. Vocal Imitation 
  130. Weak Immune System
  131. Will Force
  132. Wings 

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