Scab
Size/Type: Small Humanoid (Goblinoid)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 size, +1 Dex, +2 leather), touch 12, flat-footed 13
Base Attack/Grapple: +1/-3
Attack: Spiked club +2 melee (1d6)
Full Attack: Spiked club +2 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2
Feats: None
Language: Scabbish
Climate/Terrain: Any
Challenge Rating: 1/3
Treasure: Standard
Alignment: Usually neutral evil
A scab stands 3 to 3½ feet tall and weigh 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A scab's skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Scabs wear clothing of used leather, tending toward drab, soiled-looking colors. Scabs speak Scabbish (a dirty and guttural language); those with Intelligence scores of 12 or higher also speak Trade.
Most scabs encountered outside their homes are warriors.
COMBAT
Being bullied by bigger, stronger creatures has taught scabs to exploit what few advantages they have: sheer numbers and malicious ingenuity. The concept of a fair fight is meaningless in their society. They favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise.
Scabs have a poor grasp of strategy and are cowardly by nature, tending to flee the field if a battle turns against them. With proper supervision, though, they can implement reasonably complex plans, and in such circumstances their numbers can be a deadly advantage.
SKILLS
Scabs have a +4 racial bonus on Move Silently and Hide checks.
Challenge Rating
Scabs with levels in NPC classes have a CR equal to their character level -2.
Scabs As Characters
Scab characters possess the following racial traits.
- -2 Strength, +2 Dexterity, -2 Charisma.
- Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
- A scab's base land speed is 30 feet.
- Darkvision mutation out to 60 feet.
- +4 racial bonus on Move Silently and Hide checks.
- Automatic Languages: Scabbish. Bonus Languages: Trade, Human Regional Language
- Favored Class: Rogue
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